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TRAFFIC.DOC
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1991-05-06
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TRAFFIC!
by Miguel Borges
carlos@garfield.cs.mun.ca
When Traffic! is first run, it will check the current resolution,
informing you if the machine is not in the proper mode. Currently,
Traffic only works in medium resolution. If someone wants the GFA
Basic code to modify it for other resolutions, please mail me.
After the initial title screen is displayed, you can begin the
game by clicking on Start. The screen changes to an overhead view of
part of a city. At each street intersection, there is a symbol
representing the current light signal position. Vertical lines
indicate a green light for North-South traffic, and a red light for
East-West traffic. Horizontal lines indicate a green light for
East-West traffic, and red for North-South. Click on one of these
symbols to change the light.
Cars should almost immediately start running around the screen.
They are represented by the "#" symbol (hey - use your imagination (8
! ). Cars will stop at a red light, and speed through green lights
(just like in the real-life theory). They will also line up behind
other cars waiting at an intersection.
Points are awarded for getting cars through your section of the
city. You receive 10 points when one reaches the edge of the screen.
The game ends when a car is forced to wait at a red light for a
long time. This time is calculated based on the number of cars
currently on the screen. The more traffic, the more patient drivers
will be (unlike real life :-).